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About Digital Art / Hobbyist Krzysztof MarczakMale/Poland Group :icongfxcoders: gfxcoders
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Newest Deviations

Hybrid 099 by KrzysztofMarczak Hybrid 099 :iconkrzysztofmarczak:KrzysztofMarczak 11 0 Mandelbulb 197 by KrzysztofMarczak Mandelbulb 197 :iconkrzysztofmarczak:KrzysztofMarczak 16 1 Amazing Surf 012 by KrzysztofMarczak Amazing Surf 012 :iconkrzysztofmarczak:KrzysztofMarczak 19 4 Pseudo Kleinian 008 by KrzysztofMarczak Pseudo Kleinian 008 :iconkrzysztofmarczak:KrzysztofMarczak 22 3 Mandelbulb Mod 2 by KrzysztofMarczak Mandelbulb Mod 2 :iconkrzysztofmarczak:KrzysztofMarczak 10 2 Hybrid094 by KrzysztofMarczak Hybrid094 :iconkrzysztofmarczak:KrzysztofMarczak 6 0 Mandelbulb Power 2 by KrzysztofMarczak Mandelbulb Power 2 :iconkrzysztofmarczak:KrzysztofMarczak 7 3 MC DOF + HDR Blur by KrzysztofMarczak MC DOF + HDR Blur :iconkrzysztofmarczak:KrzysztofMarczak 27 2 Pseudo Kleinian 04 by KrzysztofMarczak Pseudo Kleinian 04 :iconkrzysztofmarczak:KrzysztofMarczak 29 3 Mandelbox Menger 002 by KrzysztofMarczak Mandelbox Menger 002 :iconkrzysztofmarczak:KrzysztofMarczak 54 6 Hybrid092 by KrzysztofMarczak Hybrid092 :iconkrzysztofmarczak:KrzysztofMarczak 7 0 Hybrid 091 by KrzysztofMarczak Hybrid 091 :iconkrzysztofmarczak:KrzysztofMarczak 8 1 Fountain by KrzysztofMarczak Fountain :iconkrzysztofmarczak:KrzysztofMarczak 4 1 Hybrid090 by KrzysztofMarczak Hybrid090 :iconkrzysztofmarczak:KrzysztofMarczak 10 0 Pseudo Kleinian 003 by KrzysztofMarczak Pseudo Kleinian 003 :iconkrzysztofmarczak:KrzysztofMarczak 58 12 Pseudo Kleinian 002 by KrzysztofMarczak Pseudo Kleinian 002 :iconkrzysztofmarczak:KrzysztofMarczak 22 4

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KrzysztofMarczak
Krzysztof Marczak
Artist | Hobbyist | Digital Art
Poland
:-)

Current Residence: Łódź, Poland
Operating System: Linux Debian
Interests

Activity


Hybrid 099
Image rendered using Mandelbulber 2.12
Used OpenCL rendering engine with reflections and volumetric light source.

Settings:
# Mandelbulber settings file
# version 2.12
# only modified parameters
[main_parameters]
ambient_occlusion 0,39;
ambient_occlusion_enabled true;
ambient_occlusion_mode 0;
aux_light_colour_1 e800 af00 2a00;
aux_light_enabled_1 true;
aux_light_intensity_1 5,01187e-05;
aux_light_position_1 -0,622 -0,06062037456368851 2,661106171817571;
aux_light_visibility 6,0256;
aux_light_visibility_size 0,134896;
aux_light_volumetric_enabled_1 true;
aux_light_volumetric_intensity_1 0,00537032;
brightness 1,27;
camera -0,6179777637812869 -0,05834207923713913 2,670805897725088;
camera_distance_to_target 0,01131639515765052;
camera_rotation 132,7257547720621 -69,0860284497748 -64,16925136774697;
camera_top 0,3117064737201297 -0,9373622122722681 0,155535067573207;
DOF_enabled true;
DOF_focus 0,01107696443796158;
DOF_radius 0,5;
dont_add_c_constant_1 true;
dont_add_c_constant_2 true;
flight_last_to_render 0;
formula_1 17;
formula_2 113;
gamma 0,71;
hdr true;
hybrid_fractal_enable true;
image_height 4320;
image_width 7680;
keyframe_last_to_render 0;
main_light_enable false;
mat1_coloring_palette_size 3;
mat1_coloring_random_seed 235917;
mat1_coloring_speed 2,0328;
mat1_fractal_coloring_algorithm 2;
mat1_fractal_coloring_sphere_radius 4,0328;
mat1_fresnel_reflectance true;
mat1_is_defined true;
mat1_reflectance 1;
mat1_surface_color_palette ffffd9 df6678 000000;
mat1_transparency_index_of_refraction 4,09;
penetrating_lights false;
raytraced_reflections true;
reflections_max 1;
target -0,6209452680732371 -0,06108288415733688 2,660235055467691;
view_distance_max 49,87721299024474;
volumetric_fog_colour_1_distance 0,0001137187712180402;
volumetric_fog_colour_2_distance 0,0002274375424360805;
volumetric_fog_density 0,0501187;
volumetric_fog_distance_factor 0,0002274375424360805;
volumetric_fog_enabled true;
[fractal_1]
IFS_rotation_enabled true;
mandelbox_scale -1,584507;
[fractal_2]
IFS_rotation_enabled true;
info true;
[fractal_3]
IFS_rotation_enabled true;
[fractal_4]
IFS_rotation_enabled true;
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Mandelbulb 197
Image rendered using development version of Mandelbulber v2 with OpenCL rendering engine.
This image I planned to render with CPU, but it would take about 2 days because of ambient occlusion effect. Original resolution was 7680x4320.  On GPU I have rendered it in only 30 minutes :)
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Pseudo Kleinian 008
Image rendered using Mandelbulber 2.11
Ued MC DOF effect and HDR Blur.
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Free download (executables for win32, win64, osx and sorce code for linux): sourceforge.net/projects/mande…
github.com/buddhi1980/mandelbu…
official FB group: www.facebook.com/groups/mandel…

Together with zebastian, mclarekin, bermarte and mancoast we have finished new version of Mandelbulber. 
This version doesn't introduce any big features. Instead of major changes we have focused on implementation of big number of small improvements (requested by community) and fixing many bugs.
We have put a lot of work to create user guide for Mandelbulber (help menu), which tells a lot of about 3D fractals, rendering and usage of program. 
There is repository with documentation in LaTeX format, where everybody can help us in writing it (github.com/buddhi1980/mandelbu…)

What is new?
v2.11
- Fractals: cleaned up names of fractal formulas
- Fractals: corrected MixPinski code
- Fractals: corrected Menger4D and Menger4D Mod1 code
- Fractals: corrected Abox - Mod1 and Abox - Mod2 code
- Fractals: upgraded the reset button on fractal tab. It now also resets iteration number and range, weight, add global C constant and check for bailout conditions
- Fractals: Updated final calculation for pseudo kleinian hybrid mode
- Fractals: Updated transform Spherical fold 4D
- Fractals: Updated Menger Cross KIFS
- Fractals: Added linear_DE_offset parameter for fine tuning of distance estimation of IFS-like formulas
- Fractals: new formulas:
  * Pseudo Kleinian - Mod 2
  * Mandelbulb - Multi2
  * Abox - Mod 11
  * T>Parab Fold
  * T>Scale Vary Abox
  * T>Spherical Fold CHS
  * T>Spherical Fold Parab
- Shaders: added rotation and scale of background texture
- Shaders: added background texture offset sliders
- Shaders: added HDR blur post-effect. This is a soft blur which can improve quality of Monte Carlo DOF effect or can be used as a standalone effect.
- Shaders: now all effects (including SSAO) are rendered using floating point image buffers (better HDR quality)
- Shaders: image brightness, contrast and gamma can be corrected without re-rendering of SSAO and DOF
- Shaders: Removed redundant HDR DOF option (now DOF is always rendered as HDR)
- Shaders: Optimized Monte Carlo DOF algorithm (50% faster). Now it uses statistical noise estimation to determine the number of needed samples.
- Shaders: Fixed bug in algorithm for reflection calculation
- Image: Added full screen antialiasing to the rendering algorithm
- Image: Added the option to save stereoscopic left and right eye, in separate image files.
- Image: Improved quality of ray-marching without any noticeable impact on rendering time. Now the distance threshold is calculated 10 times more accurately.
- UI: added the option to detach rendered image from main window. It allows for the use of two displays.
- UI: font sizes and widget sizes adapts to screen DPI and size. User interface is displayed properly on 4K high DPI displays.
- UI: Added dialog box for hybrid/boolean fractals. When any tab is selected with index > 1, then a message appears with the option to enable hybrid or boolean fractals.
- UI: detached rendered image can be displayed in full screen mode
- UI: added the option to display thirds and golden ratio grid
- UI: formulas can be searched in formula combobox
- UI: added recent settings in File menu
- UI: Added the option to place the light source behind the object
- UI: corrected colors in list of connected NetRender machines. Will now be properly displayed with dark skin.
- UI: Cursor now displays correct camera movement modes.
- UI: Material tab only appears when another material is selected.
- UI: Fractal tab renamed to Objects
- UI: There was a memory alignment problem which caused damaged toolbar icons (when width was not a multiple of 4)
- CLI: added CLI support for mesh export
- NetRender: added lzo compression (saves about ~60-70% of network bandwidth)
- NetRender: fixed reconnection issue while lookup of host (mostly with very fast Ethernet connection or localhost)
- NetRender: Program (client) crashed when connection was lost.
- Voxel export: Mesh export uses much less memory.
- Voxel export: Parallelized mesh export. Now it uses all CPU cores, so it's much faster
- Voxel export: Optimized mesh export. Voxels are pre-calculated before meshes are calculated. Calculation speed is 8 times faster.
- Voxel export: Inverted orientation of faces. Now orientation of mesh export points outwards of the object
- Voxel export: implemented binary format 
- Voxel export: implemented color save for ply meshes
- Voxel export: Initialize k1om Offload feature (preview)
- Voxel export: size of meshes now is not limited (only limit is available RAM memory)
- AnimBySound:  Frequency band can be selected using mouse pointer
- AnimBySound: added the option to export keyframe animation with AnimBySound to Flight animation, where it is possible to edit every frame and save all frames to settings file.
- AnimBySound: added accept button to AnimBySound dialogue 
- Animation: fixed bug: There was observed a problem where checking for collisions ("Validate") showed collisions even after they were eliminated.
- Animation: corrected frame numbering on progress bar
- Animation: added frame number by keyframe number in animation table
- Examples: Added several example settings
- Examples: Added example flight animation with audio synchronization
- General: Corrected saving of window state. It was saved as "Unknown organization"
- General: Added FilePathHelper to look for missing texture or sound files in several predefined paths
- Performance: Added icon cache in FormulaComboBox. Starting of application is faster
- Performance: fixed many issues showed by CoverityScan
- Compilation: Fixed many warnings showed by clang
- Compilation: Update MSBuild Solution and NUGETS for Native Windows Build
- Documentation: added section about processing of iteration loop
- Documentation: added section about hybrid fractals
- Documentation: added section about interpolation
- Documentation: added section about flight animation
- Documentation: corrected section about camera movement
- Documentation: edited chapter about NetRender 

- Documentation: corrected styles and cleaned up document structure
- Documentation: added index and cleaned up document structure
- Documentation: added index

Comments


Add a Comment:
 
:iconcapn-damo:
capn-damo Featured By Owner Aug 29, 2016
I am being Watched by the Master! Thanks
Reply
:iconcapn-damo:
capn-damo Featured By Owner May 10, 2016
Love your renders using the dev versions of Mandelbulber.

I am going to have to install Debian Testing so I can get the package versions I need - can't wait to play with it!
Reply
:iconap0st0l:
Ap0st0l Featured By Owner Apr 3, 2014  Hobbyist Digital Artist
www.youtube.com/watch?v=i_emhr… 
It couldn't be created without your soft!
Reply
:iconkrzysztofmarczak:
KrzysztofMarczak Featured By Owner Apr 4, 2014  Hobbyist Digital Artist
Nice! Thanks for sharing
Reply
:iconkpekep:
KPEKEP Featured By Owner Mar 23, 2014
Hiii !
Your amazing fractal has been featured in here > =-=WEEKLY FEATURES=-=
Reply
:iconablipintime:
ABlipinTime Featured By Owner Feb 7, 2014  Hobbyist Digital Artist
Greetings!
I manage a group called The-FractalBest. Our mission is to form a collection of what artists consider to be their best fractal work. We'd love it if you would be willing to contribute. The link for the group is: the-fractalbest.deviantart.com
If my sig appears, there should be an information link / F.A.Q. page. If not, you can find it in the journals section of our group page.
Thanks!
Reply
:icongoombaslayer:
Goombaslayer Featured By Owner Nov 30, 2013  Hobbyist Writer
incredible stuff here.
You need a beast of a PC to render these, dont you?
I've got 2-D fractal softwear on mine but my comp starts to choke to death the farther i zoom in. I can't imagine trying to render 3-D
Reply
:iconnarkomanta:
Narkomanta Featured By Owner Sep 11, 2013  Professional General Artist
Proszę o odpowiedź na notatkę którą przesłałem - pozostaję w niepewności, pozdrawiam.
Reply
:iconlady-compassion:
Lady-Compassion Featured By Owner Sep 2, 2013  Hobbyist Digital Artist
:icontwinkleplz:Many congratulations on that awesome Daily D:icontwinkleplz:
Reply
:icondsatyajeet:
dsatyajeet Featured By Owner Sep 2, 2013  Hobbyist Photographer
Awesome Creativity!!
Reply
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