This is the place where you can personalize your profile!
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get Core Membership.
Some widgets have options that are only available when you get Core Membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
- Added new fractal formulas: mandelboxVariable boxFold4dBulbPow2 aboxModKaliV2 transfPolyFoldSym transfPolyFoldSymMulti - Fractals: transfOctoFold & transfMengerFold, now work with analytic logarithmic DE imaginaryScatorPower2 fixed r calc benesiT1PineTree & benesiPwr2Mandelbulb. Added 2nd rotation (for animation) amazingSurfMod2 fixed comboBox - OpenCL: implemented primitive objects - OpenCL: implemented Boolean operators for fractal formulas - OpenCL: implemented multiple materials - OpenCL: implemented background texture mapping - OpenCL: improved quality of DeltaDE algorithm in OpenCL kernel - OpenCL: added option for fast_relaxed_math (speed up rendering by 20-50%) - OpenCL: optimized image refreshing (improved GPU utilization) - OpenCL: "limited" engine renamed to "medium" - OpenCL: "medium" engine don't render volumetric effects (to be much faster than "full") - OpenCL: Changed max estimated distance to 5.0 (was 1.0). It caused wrong rendering of background - Shaders: Corrected SSAO random mode. It couldn't work properly with precomputed sin/cos - Shaders: Now there is possible to use soft shadows when limits are enabled - UI: enhanced controls for limits (bounding box) definition - UI: corrected number of decimal places in fractal UIs - UI: key presses regarding navigation will fire every 300ms while pressed to enable continuous movement - UI: multiple keys can be pressed at the same time - UI: increased max value of audio_trak_collection parameter additionFactor to 65535 - UI: optimized refreshing of image preview (used simple scaling during rendering) - UI: New navigation mode which uses ctrl + mouse wheel - UI: changed keyboard layout to more comfortable (more like in 3D games) - UI: added HotKeys Cheatsheet - UI: Added hotkeys for keyframe handling - UI: fixed bug: slider popup window appeared in wrong place when dock was detached - UI: renamed "Preferred" to "Automatic" in selection for distance estimation method - UI: fixed bug: it was not possible to load toolbar presets when they were being refreshed at application startup - UI: Added autoResize to NetRender table. It was much to wide. - UI: Mouse wheel now only zooms, when ctrl is pressed otherwise the mouse wheel event only scrolls the render window - UI: Fixed problem with missing qGamePad slot - UI: Eliminated annoying flickering of UI when settings without animation was loaded - Animation: implemented animated textures - Animation: Fixed bug: use of mouse click or mouse click caused crashes when animation was rendered or recorded flight path - Examples: updated standard preset settings - CLI: queue now shows a waiting spinner, while waiting for something to do - CLI: linux and MacOS now detect if output is a terminal or a file. When it is a file, the output is plane text without ANSI escape codes - Compilation: configured CircleCL to create MacOS builds