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Brute force depth of field by KrzysztofMarczak Brute force depth of field by KrzysztofMarczak
Experimental rendering with Depth Of Field effect generated using brute force method. For each point there were traced random 256 rays which simulate non-focus effect.
Rendered using Mandelbulber with experimental OpenCL functions.
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:iconinkydigit:
inkydigit Featured By Owner Jun 23, 2013  Professional Digital Artist
nice one!... How fast did it render?
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:iconkrzysztofmarczak:
KrzysztofMarczak Featured By Owner Jun 26, 2013  Hobbyist Digital Artist
200s, but it was so long because for every pixel the image had to be rendered 256 times from different random point
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:iconinkydigit:
inkydigit Featured By Owner Jun 30, 2013  Professional Digital Artist
thanks!
that is not too slow!
:)
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:iconrevolucci:
Revolucci Featured By Owner Jun 12, 2013  Hobbyist General Artist
awesome work .. i like how you can look so far ahead really cool
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Details

Submitted on
June 12, 2013
Image Size
10.7 MB
Resolution
3840×2160
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