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Mandelbulber 1.16
Open source program (GNU GPL) for rendering photo-realistic 3D fractals
Free download (executables and source): sourceforge.net/projects/mande…
Website: www.mandelbulber.com/
User manual: wiki.mandelbulber.com/index.ph…
New features in version 1.16:
- all shaders and rendering engine rewritten from the beginning
- light sources are rendered as a volumetric objects (now looks properly also with fish-eye projection and fog effects)
- introduced soft shadows
- raytracing works with all shaders and is much more accurate
- glow and all fog shaders now are volumetric effects and can be used simultanously
- possible to set different reflection factor for each primitive object
- zoom by click works much more accurate and rotates the camera towards to selected point
- added option for using constant step length for zoom by click (useful for animations)
- added contrast adjustment for image
- user interface reorganized
- internal image buffer is now floating point type (much better HDR effects)
- fixed bug: crashed when animation keyframe thumbnail was refreshed during image rendering
- fixed bug: NetRender client saved partially rendered images
- fixed bug: animated water wasn't rendered properly with NetRender
- remark: some shaders settings are not compatible with older setting files (fog and DOF distance, reflection factor). Sometimes is needed to re-tune some shaders parameters, especially fog visibility distance
SVN repository: mandelbulber.googlecode.com/sv…
This repository is available from Google Code: code.google.com/p/mandelbulber…
Open source program (GNU GPL) for rendering photo-realistic 3D fractals
Free download (executables and source): sourceforge.net/projects/mande…
Website: www.mandelbulber.com/
User manual: wiki.mandelbulber.com/index.ph…
New features in version 1.16:
- all shaders and rendering engine rewritten from the beginning
- light sources are rendered as a volumetric objects (now looks properly also with fish-eye projection and fog effects)
- introduced soft shadows
- raytracing works with all shaders and is much more accurate
- glow and all fog shaders now are volumetric effects and can be used simultanously
- possible to set different reflection factor for each primitive object
- zoom by click works much more accurate and rotates the camera towards to selected point
- added option for using constant step length for zoom by click (useful for animations)
- added contrast adjustment for image
- user interface reorganized
- internal image buffer is now floating point type (much better HDR effects)
- fixed bug: crashed when animation keyframe thumbnail was refreshed during image rendering
- fixed bug: NetRender client saved partially rendered images
- fixed bug: animated water wasn't rendered properly with NetRender
- remark: some shaders settings are not compatible with older setting files (fog and DOF distance, reflection factor). Sometimes is needed to re-tune some shaders parameters, especially fog visibility distance
SVN repository: mandelbulber.googlecode.com/sv…
This repository is available from Google Code: code.google.com/p/mandelbulber…
Mandelbulber 2.19
This is next official release of Mandelbulber v2 program.
Download from: https://sourceforge.net/projects/mandelbulber/
GitHub: https://github.com/buddhi1980/mandelbulber2
New in 2.19Added new fractal formulas
mandelbulbPower1234
mengerPolyFold
ifs_xy
transfDiagonalFold
transfPolyFoldAtan
transfPolyFoldAtan2
transfAbsAddConditional2modified fractal formulas
transfPolyFoldSymXY, added XY to name and updated code
transfPolyFoldSymMulti, updated codeShaders: surface color palette replaced with gradient editorShaders: added gradient for specular highlightsShaders: added gradient for diffusionShaders: added gradient for luminosityShad
Mandelbulber 2.18
This is next official release of Mandelbulber v2 program.
Development of Mandelbulber 2.18 was mostly focused on implementation of stereoscopic rendering in OpenCL mode.
This new version got very interesting "fake lights" effects based on calculation of different shapes of orbit traps.
Download from: https://sourceforge.net/projects/mandelbulber/
GitHub: https://github.com/buddhi1980/mandelbulber2
New in 2.18:Added new fractal formulas
amazingSurfMod3
transfRotationIterControls
transfClamp4d
transfAbsAddMulti4d
transfRotateAboutVec3
transfOffsetSCurve4d
transfGnarl
transfBoxTiling4dmodified fractal formulas
menger middle mod, a
Mandelbulber 2.17
This is next official release of Mandelbulber v2 program.
Main change in version 2.17 is added support for multiple GPUs. Now there is possible parallel computation of fractals on all available OpenCL devices within selected OpenCL platform.
Download from: https://sourceforge.net/projects/mandelbulber/
GitHub: https://github.com/buddhi1980/mandelbulber2
New in 2.17:Added new fractal formulas josKleinianV2 mandelbulbAtan2Power2 bristorbrot2 mandeltorus mandelbulbEye transfBoxWrap4d transfSphericalInvV2 BETA added sphere inversion to PseudoKleinian and Jos Kleinian fixed scale in transfAbsAddConditional 3d & 4d fixed type2 fold in amaz
Mandelbulber v2 2.14
Free download (executables for win64, MacOS and source code for linux): http://sourceforge.net/projects/mandelbulber/
https://github.com/buddhi1980/mandelbulber2
official FB group: https://www.facebook.com/groups/mandelbulber/
New in 2.14:
- Added new fractal formulas:
mandelboxVariable
boxFold4dBulbPow2
aboxModKaliV2
transfPolyFoldSym
transfPolyFoldSymMulti
- Fractals:
transfOctoFold & transfMengerFold, now work with analytic logarithmic DE
imaginaryScatorPower2 fixed r calc
benesiT1PineTree & benesiPwr2Mandelbulb. Added 2nd rotation (for animation)
amazingSurfMod2 fixed comboBox
- OpenCL: im
© 2013 - 2024 KrzysztofMarczak
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i got the newest Mandelbulb 3d