Mandelbulber v2. - 2.10

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KrzysztofMarczak's avatar
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Mandelbulber v2 2.10

Free download (executables for win32 and win64): sourceforge.net/projects/mande…
github.com/buddhi1980/mandelbu…

Together with zebastian, mclarekin, bermarte and mancoast we have finished new version of Mandelbulber. 
Development of this release was focused on implementation of "Anim by Sound" functionality. There is possible to animate fractal parameters and effects using sound wave together with keyframe control.
Another interesting feature is direct export 3D mesh to *.ply file which can be imported in Blender.
Additionally there was a lot of actions to improve program stability and to implement many small improvements.


What is new?
v2.10
AnimBySound: Added option to animate any parameter using sound wave (added "Anim By Sound" buttons in animation table)
- AnimBySound: Added dialog window to load and setup AnimBySound feature
- AnimBySound: Added views for waveform, fft and animation generated from sound
- AnimBySound: It is possible to load wav, ogg, flac (all operating systems) and mp3 (Linux only)
- AnimBySound: Added binary, decay and smooth filters for animation generated from sound
- AnimBySound: Added sound player
- Settings: added description field for fractal settings
- Settings: fixed bug: there was not possible to load settings saved with CR+LF line terminations
- Settings: material #1 was not saved properly to settings file when was previously loaded using "Load material..." option.
Added new fractal formulas:
  * Menger - Prism Shape2
  * MixPinski 4D
  * Sierpinski 3D
  * Sierpinski 4D
  * Menger 4D
  * Menger 4D Mod1
  * Menger - Smooth
  * Menger - Smooth Mod1
  * Menger - Octo
  * Abox 4D
  * Transform - SurfBoxFold
  * Transform - Octo Fold
  * Transform - ScaleVaryVCL
  * Transform - Spherical_Fold_VaryVCL
  * Transform - Add exp2(z)
  * Transform - Reciprocal3
  * Transform - Reciprocal 4D
  * Transform - Rotated Folding
  * Transform - FabsAddConditional
  * Transform - Reciprocal 4D
  * Transform - FabsAddConditional 4D
  * Transform - Spherical_OffsetVCL
  * Transform - Rotation 4D
- Fractals: Various updates, fixes and enhancements to existing formulas and transforms
- Fractals: fixed bug: after swapping of formula slots, the Mandelbulb formula appeared on random slots.
- German translation for all formula UIs
- Shaders: in some cases there was wrong calculation of object colors in boolean mode
- Shaders: fixed bug in DOF algorithm which could cause crashes
- Animation: Improved gamepad integration for flight animations
- Animation: Added image with gamepad keymap (tooltip)
- Animation: there is displayed correct message when first frame was equal to last frame
- Animation: increased maximum value in frames per keyframe spinbox to 10000
- Animation: fixed bug: there was possible to get different interpolation type (random one) for each frame
- Animation: fixed bug: check for collision showed false messages even if errors were already corrected
- Materials/Animation: fixed bug: program crashed with animation, when there was an added parameter from material which was previously loaded using "Load material" button
- Materials/Animation: fixed bug: program crashed with animation, when there was an added parameter from material which was previously edited using dialog called by Edit Material button
- UI: Image quality settings added to file selector for images
- UI: Corrected resolution lock function
- UI: auto-refresh is now disabled when brightness, gamma, contrast or HDR is changed
- UI: added information in fractal formula information box about examples which use the formula
- UI: changed and added more keyboard shortcuts for camera navigation
- UI: fixed bug: When the group box of primitives was saved and then loaded the group was always enabled
- UI: when dark theme is used then text color in animation table is always black
- UI: added Dutch language
- UI: added options to store/restore different layouts (states) of docks
- UI: navigation dock is locked when flight is being recorded
- UI: fixed bug: When boolean mode was selected, the displayed DE type was displayed as "DE unknown"
- UI: fixed bug: Refreshing of DOF and image adjustments now is blocked during rendering of image
- Voxel export: added automatic calculation of bounding box
Voxel export: Added ability to export 3D meshes in *.ply format
- General: changed data folder from .mandelbulber (hidden) to mandelbulber (not hidden)
- General: changed default folder for animation frames to ~/mandelbulber/animation
- General: fixed bug: Wrong file names when contained dot
- CLI: added stdin input for CLI arguments
- CLI: added --benchmark option which calculates total time needed to render all examples in low resolution
- Performance: fixed several memory leaks
- Performance: eliminated crash reason: added Added QMutexLocker() to all getters and setters for in cParameterContainer class.
- Performance: Animation player widget caused crashes when frames were deleted from image folder
Documentation: Added help menu with user manual (beta version)
Examples: Added many example settings with most of new formulas.
- Compilation: main window UI file divided onto several smaller UIs, this has improved compilation performance
- Compilation: used a lot of forward declarations to reduce compilation time
- Compilation: code is now fully compatible with msvc
- Compilation: created solution file for msvc14 with all needed NuGet packages
- Compilation: configured Appveyor to test msvc++ builds
- Compilation: a lot of cleaning up of the code
- Compilation: much improved populateUiInformation.php script
- Compilation: added export CXXFLAGS="-march=native to install script

As always every feedback is appreciated!

Source code repository (GIT, SVN) github.com/buddhi1980/mandelbu…


© 2017 - 2024 KrzysztofMarczak
Comments6
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Jay-Second's avatar
I found this program today and i'm so happy about it! I also noticed that there's no GPU rendering? Are we gonna get it in future updates?